Category Archives: Entertainment

NPR Science Fiction and Fantasy

At Systems Lunch earlier today one of the Professors brought up NPR’s Science Fiction And Fantasy Finalists list, which kicked off a fabulous discussion of favorites and extended the already ridiculous list of things I’d like to read. There are only a handful of things I consider appropriate for the list missing (like Brian Aldiss’ Helliconia Trilogy, mentioned in my last post), and a surprising number of things usually excluded for one reason or another (Like Timothy Zhan’s Thrawn Trilogy which is tainted by association with the Star Wars franchise, and Yevgeny Zamyatin’s under-appreciated dystopia novel We) present.

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Just read.

I just snapped out of one of those particularly idyllic afternoons, when I finished the remainder of this year’s Jonathan Strahan edited “The Best Science Fiction and Fantasy of the Year” after I put it down a couple months ago and forgot about it. This was complimented with kwxx stream bringing me ridiculous but relaxing island pop. I hadn’t spent an afternoon just reading in too long.

I’ve picked up every previous volume of the collection and am going to post up a couple quick notes like I did for previous volumes in the preceding link, to give credit where due and make it so I can find them later.
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Humble Indie Bundle, Again

The Humble Inidie Bundle folks have a new set available, labelled #3. (I guess the last one was “Humble Frozenbyte Bundle” and thus not numbered). I liked Crayon Physics when it was an experiment on Maemo, and the collection of puzzle platformers that make up most of the balance look worthwhile. Once again, I’m in for $15.
EDIT: My mistake, the Maemo physics game I was thinking of was a contemporary play-alike called Numpty Physics

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Minecraft Survivalism

While looking for something idle to do after I was out of patience for code the other day, I came across the Survivalism mod of Minecraft. Minecraft is a good sandbox, and a fair social activity, but isn’t terribly interesting as a game due to lack of objectives. Survivalism adds requirements for drinking, eating, and rest that make the game considerably more urgent and challenging, and gives the player a limited number of lives which changes the dynamic by keeping games finite. It lends a kind of rogue-like feel, which makes it way more interesting as a game. As we all know, Dying is Fun.

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Google Plus

I’ve been playing with Google+ for the last couple days, and am finding it pretty interesting. To share some observations that will be tedious to anyone not interested in plus, UI design, and such geekery:
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Happy 10th BitTorrent

Happy 10th birthday to Bit Torrent.
In 10 years, the technology has come into all kinds of interesting uses, legal and otherwise, eliminated the idea that any central authority can make content unavailable, and given inertia to the social understanding that replication cost for digital media is asymptotically close to zero, despite legal posturing to the contrary.

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Just fiddled with Alice: Madness Returns for a bit. The mechanics may actually be clunkier and more cliche than the original, but it looks like it’ll again be more than made up for by the setting, art, and writing.

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Mobile Emulation

As promised, some poking about with emulation for mobile OSes. The big take-away is that MeeGo is in bad shape, and that WebOS is brilliant, and if HP can get their shit together with real availability of competent hardware and regular software updates, deserves to be wildly sucessful.
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Natty Virtualbox

I’ve been playing with virtual machines a lot lately, and one of the more interesting uses was getting to check out the mess that is Ubuntu 11.04 without devoting any hardware to the experiment. In the same spree I have also installed a bunch of the mobile OSes that run on devices slated for release this summer – if I get to it I’ll put up another post about the results of trying to indulge my curiosity about those later.

The short version is “Everything bad you have heard about Unity is true.” Lots of places have taken some time out recently to hate on it, but it is so hatable I just can’t resist. It really reminds me of broken OS X, with even fewer configuration options. I also has lots of things that happen automatically… under circumstances that take some experimentation to figure out: for example, the dock-thing that lives down the left side of the screen (no, you can’t move it) will sometimes side out of view – it has to do with occlusion by other windows, but the circumstances under which it appears and disappears seem almost non-deterministic. The dock-thing also handles large numbers of displayed applications very poorly, collapses extras toward the top with a sort of accordion fold graphic, where they aren’t easily visible. I didn’t catch a picture of it, but it also uses a mac-like “all menu bars in the top bar” scheme, in which it occludes the application’s name with it’s menu in a move reminiscent of the centered apple menu on early OS X builds.

The main menu emerges from an unobtrusive little rectangle in the top left corner, which is part of the dock-thing, not the top bar it occludes. The menu itself is one of those Freeform Search + Icons things that so many platforms have adopted recently – I’m pretty ambivalent about the design in general; well made examples do have a lot of potential in that they hook both “Knowledge in the head” (name of program/task) and “Knowledge in the world” (visual memory for icon, etc.). The problem is they tend to ruin spatial/hierarchal modes by dynamically re-ordering programs under some ambiguous scheme. This one is neither the best nor the worst example I’ve tried to use.

Some familiar desktop interface elements are missing or replaced with less flexible alternatives; for example the system tray appears to be gone – you still get dbus notification popups (for which there is no dismiss button, they just time out when they are good and ready), and fixed-function messenging and media tray objects, but there isn’t a general-purpose tray for tray applets or things like VLC and Pidgin to dock themselves. In a related behavior, I spent about 20 minutes trying to figure out the integrated media player features – a tray-thing for Banshee lives inside the volume icon in the not-a-tray, whether or not Banshee is running, and because of its launch behavior it is really hard to quit Banshee, or even figure out if it is running. It also doesn’t appear to be removable, and there doesn’t appear to be any way to replace it with another media player.

Another thing that combines many of the above problems: the workspace and task switching behavior is actually worse than OS X’s – something I didn’t think was possible. There is no straightforward way to get a window list, anywhere – at best, there is a pip next to each icon in the dock-thing for each active window, which counts over all virtual desktops. If you click the dock-thing icon for an application with multiple windows, it does an exposé-like action and tiles large thumbnails of all the application’s windows in front of you – regardless of which desktop they are on.

The familiar dynamic “Tiny representation of each virtual desktop” switcher that has been around since the mid 80s is gone – instead, there is an ambiguous static button in the dock-thing, which brings up an exposé-like overview of your desktops. The same view can be summoned up with Super+S. You can at least interact with windows while it is zoomed out to the overview, like you otherwise would in the dynamic switcher.
All these “wonderful” 3d features descend from a common misfeature- the entire desktop is GL. Not composited – GL. Its interactions with other GL programs are fascinating and generally horribly broken. While playing with it I had to kill a glxgears instance because the display corrupted and stopped updating while it ran – there isn’t a GL program simpler than glxgears. I also get some weird GL redraw issues switching in and out of the virtual machine, but that is an interaction, not an intrinsic problem.
There are a handful of good things, in particular, the installer does something very right: once you have given enough input to begin installation, it starts moving things over to the hard disk, and it does everything requiring input up front in one pass, rather than the usual intermittent prompts that cause the installer to stop wait for input. More installers need to do that; keeping state isn’t hard, and stopping at random intervals to prompt for user input is broken. It’s also worth noting that making Unity work in Virtualbox is easy: enable 3D Acceleration in the VM, tap the menu item to install VirtualBox Guest Additions, give the password for the automatic installation script, and reboot. Next time it comes up, you get Unity.
I agree with the idea that computer UI could use improvement; I wouldn’t be looking at it as an area of research if I didn’t believe it was an intresting problem. If Unity were being presented as an experiment, I would be looking at it like E17– not exactly practical, but interesting, and good enough for the dedicated to run full time as part of the experiment. Instead, Canonical has foisted it upon the world as finished software, and set it as the default in the currently in vogue “easy” Linux distribution, and it is totally unacceptable from that perspective.

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XBMC Lives On

I just upgraded my (ancient, bought used, and thoroughly hacked within hours) Xbox’s XBMC install to the new XBMC4Xbox 3.0.1 stable release that came out Thursday. I continue to be amazed that there is still a team of hackers maintaining XBMC for the original Xbox hardware (the main XBMC team deprecated it as a target platform over a year ago), and that it is still the slickest media center I’ve ever used. It actually took me a minute to remember how to update the dash, since I hadn’t changed the configs on the Xbox in almost two years (fyi: in my configuration, shortcut xbe named “xbmc.xbe” as that is the default boot dash, xbmc.cfg contains the path to the default.xbe you want to launch – this is a breadcrumb for myself). Eventually I’ll have to replace the thing with a (quieter, more capable, and less hacked) PC running XBMC on top of a Linux system with a suitable remote, but for standard definition the Xbox is so good I just never feel the need to pay for the replacement parts. Maybe when I’m living somewhere more space constrained I’ll build a proper machine for that and roll my household server in as well.
It’s always sort of incredible to think back to how the Xbox scene was largely the prototype for all subsequent consumer device hacking efforts, and that XBMC is basically the model after which the current generation consoles media and development features were designed. It’s also mind blowing how capable a 733Mhz Coppermine Celeron and a chopped down Geforce3, sharing 64Mb of RAM between them is when running bloat-free dedicated software – designers of the current round of corpulent crap take note.

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