Just fiddled with Alice: Madness Returns for a bit. The mechanics may actually be clunkier and more cliche than the original, but it looks like it’ll again be more than made up for by the setting, art, and writing.
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Where most of the users’ time will be spent in routine operation of the product, and where learning is only a small part of the picture, designing for productivity – even if it requires retraining- is often the correct decision.
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