Monthly Archives: November 2024

Windows 365 Link: a thin client from Microsoft

Source: OSNews

Article note: Ah the great pendulum of computing, ignoring its own history. Tick, client devices are terminals for accessing leased time on large remote systems owned by large players, tock end user devices are independent computers. Tick the incumbents get exploitative, tock the small systems are janky and hard to manage. Tick latency is a problem, tock remoting is broken...

One of my favourite devices that never took on in the home is the thin client. Whenever I look at a fully functional Sun Microsystems thin client setup, with Sun Rays, a Solaris server, and the smartcards instantly loading up your desktop the moment you slide it in the Ray’s slot, my mind wonders about the future we could’ve had in our homes – a powerful, expandable, capable server in the basement, running every family member’s software, and thin clients all throughout the house where family members can plug their smartcard into to load up their stuff.

This is the future they took from us.

Well, not entirely. They took this future, made it infinitely worse by replacing that big server in our basement with massive datacentres far away from us in the “cloud”, and threw it back in our faces as a shittier inevitability we all have to deal with. The fact this model relies on subscriptions is, of course, entirely coincidental and not all the main driving force behind taking our software away from us and hiding it stronghold datacentres.

So anyway Microsoft is launching a thin client that connects to a Windows VM running in the cloud. They took the perfection Sun gave us, shoved it down their throats, regurgitated it like a cow, and are now presenting it to us as the new shiny. It’s called the Windows 365 Link, and it connects to, as the name implies, Windows 365. Here’s part of the enterprise marketing speak:

Today, as users take advantage of virtualization offerings delivered on an array of devices, they can face complex sign-in processes, peripheral incompatibility, and latency issues. Windows 365 Link helps address these issues, particularly in shared workspace scenarios. It’s compact, lightweight, and designed to maximize productivity with its highly responsive performance. It takes seconds to boot and instantly wakes from sleep, allowing users to quickly get started or pick up where they left off on their Cloud PC. With dual 4K monitor support, four USB ports, an Ethernet port, Wi-Fi 6E, and Bluetooth 5.3, Windows 365 Link offers seamless connectivity with both wired and wireless peripherals.

↫ Anthony Smith at the Windows IT Pro Blog

This is just a thin client, but worse, since it seemingly can only connect to Microsoft’s “cloud”, without the ability to connect to a server on-premises, which is a very common use case. In fact, you can’t even use another vendor’s tooling, so if you want to switch from Windows 365 to some other provider later down the line, you seemingly can’t – unless there’s some BIOS switches or whatever you can flip. At the very least, Microsoft intends for other vendors to also make Link devices, so perhaps competition will bring the price down to a more manageble level than $349.

Unless an enterprise environment is already so deep into the Microsoft ecosystem that they don’t even rely on things like Citrix or any of the other countless providers of similar services, why would you buy thousands of these for your employees, only to lock your entire company into Windows 365? I’m no IT manager, obviously, so perhaps I’m way off base here, but this thing seems like a hard sell when there are so, so many alternative services, and so many thin client devices to choose from that can use any of those services.

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Scientist behind superconductivity claims ousted

Source: Ars Technica

Article note: So there _is_ a level of academic that gets punished, I was beginning to wonder.

University of Rochester physicist Ranga Dias made headlines with his controversial claims of high-temperature superconductivity—and made headlines again when the two papers reporting the breakthroughs were later retracted under suspicion of scientific misconduct, although Dias denied any wrongdoing. The university conducted a formal investigation over the past year and has now terminated Dias' employment, The Wall Street Journal reported.

“In the past year, the university completed a fair and thorough investigation—conducted by a panel of nationally and internationally known physicists—into data reliability concerns within several retracted papers in which Dias served as a senior and corresponding author,” a spokesperson for the University of Rochester said in a statement to the WSJ, confirming his termination. “The final report concluded that he engaged in research misconduct while a faculty member here.”

The spokesperson declined to elaborate further on the details of his departure, and Dias did not respond to the WSJ's request for comment. Dias did not have tenure, so the final decision rested with the Board of Trustees after a recommendation from university President Sarah Mangelsdorf. Mangelsdorf had called for terminating his position in an August letter to the chair and vice chair of the Board of Trustees, so the decision should not come as a surprise. Dias' lawsuit claiming that the investigation was biased was dismissed by a judge in April.

Ars has been following this story ever since Dias first burst onto the scene with reports of a high-pressure, room-temperature superconductor, published in Nature in 2020. Even as that paper was being retracted due to concerns about the validity of some of its data, Dias published a second paper in Nature claiming a similar breakthrough: a superconductor that works at high temperatures but somewhat lower pressures. Shortly afterward, that paper was retracted as well. As Ars Science Editor John Timmer reported previously:

Dias' lab was focused on high-pressure superconductivity. At extreme pressures, the orbitals where electrons hang out get distorted, which can alter the chemistry and electronic properties of materials. This can mean the formation of chemical compounds that don't exist at normal pressures, along with distinct conductivity. In a number of cases, these changes enabled superconductivity at unusually high temperatures, although still well below the freezing point of water.

Dias, however, supposedly found a combination of chemicals that would boost the transition to superconductivity to near room temperature, although only at extreme pressures. While the results were plausible, the details regarding how some of the data was processed to produce one of the paper's key graphs were lacking, and Dias didn't provide a clear explanation.

The ensuing investigation cleared Dias of misconduct for that first paper. Then came the second paper, which reported another high-temperature superconductor forming at less extreme pressures. However, potential problems soon became apparent, with many of the authors calling for its retraction, although Dias did not.

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Prusa CORE One | Original Prusa 3D printers directly from Josef Prusa

Source: Published articles

Article note: Oh look, Prusa has arrived at the local maxima (CoreXY over three point bed, Enclosed) Slightly more expensive than some of the competitors, but not drastically, and the ecosystem effects usually favor Prusa.
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Valve developers discuss why Half Life 2: Episode 3 was abandoned

Source: Ars Technica

Article note: That's pretty consistent with the rumors. On the dev side, Valve went to episodes to have more manageable, less ambitious releases, then got too ambitious to do them. The technical points here match up pretty well with Marc Laidlaw's Epistle 3 plot summary. Then there was an element of developer fatigue + shiny new (multiplayer, profitable) things to put it off with and... we get a cliffhanger. Still one of the most frustrating abrupt endings in all of media.

After Ars spent Half-Life 2's 20th anniversary week looking back at the game's history and impact, Valve marked the occasion with a meaty two-hour YouTube documentary featuring insider memories from the team behind the game itself. Near the end of that documentary, longtime Valve watchers also get a chance to see footage of the long-promised but never-delivered Half-Life 2: Episode 3 and hear more about what led the project to be abandoned.

The Episode 3 footage included in the documentary focuses heavily on a new ice gun that would have served as the episode's main new feature. Players would have been able to use that gun to freeze enemies, set up ice walls as makeshift cover, or construct icy ledges to make their way down sheer cliff faces. The developers also describe a so-called "Silver Surfer mode" that would have let players extrude a line of ice in their path then slide along it at slippery speeds.

The Episode 3 developers were also working on a new, blob-like enemy that could absorb other blobs to grow or split into segments to get around small barriers or pass through grates.

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POSSE: Publish (on your) Own Site, Syndicate Elsewhere

Source: Hacker News

Article note: Remember the microformats rel="me" stuff for doing _exactly this_ automatically, that had enough traction for Google to base Buzz on it (before, like all their social network projects, they killed it). We had this, it was good, people were too dumb, and more importantly the coercive, monetizing silos didn't like it.
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National Security Just Called, They Can’t See the Email Traffic

Source: Hacker News

Article note: I'd never run into this particular story about early-ubiquitous-computers era government surveillance. It's amusingly blatant.
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Two early Unreal games are now permanently free via the Internet Archive

Source: Engadget

Article note: Neat. Unreal is good but distinctly of-its-time (If you want to feel historical progression, there's a real clear Marathon-Unreal then Half Life and Halo split out sequence). UT99 is ...just timelessly fucking fabulous, I play some every now and then because it the pinnacle Arena Shooter. Always preferred it to Quake, feels better than the sequels, etc.

The Internet Archive is one of the very best things on the web, so it's great that the repository is up and running again after recent DDoS attacks. It hosts more than old versions of web pages, though. It hosts a trove of video (I'm forever thankful to whoever uploaded the wonderful Lucha Underground in its entirety), software, text, audio recordings and games as well. There have been two notable additions on the latter front in the form of Unreal and Unreal Tournament, seemingly with the blessing of Epic Games.

You can now freely download disc images of the arena shooters from the Internet Archive via direct links for Unreal and Unreal Tournament. Alternatively, as Game Developer points out, the site OldUnreal offers installers for Unreal and UT, both of which pull the disc images from the Internet Archive and include the latest community-created patches.

The installers are Windows-only for now, but the OldUnreal team is working on Linux and macOS versions. You'll also need to put in a little extra effort to get online with the games and savor their true multiplayer flavors. Heck, you might still even be able to join an Unreal clan.

Epic delisted the Unreal games from Steam and shut down their servers quite some time ago, so this is a nice boost for game preservation. It comes on the heels of GOG introducing a new label for older titles that the platform is maintaining for current hardware. Unreal was one of the first PC games I played as a kid, so it's neat to learn that it will be available in perpetuity through the Internet Archive.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/two-early-unreal-games-are-now-permanently-free-via-the-internet-archive-190501047.html?src=rss
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Academic papers yanked after authors found to have used unlicensed software

Source: The Register

Article note: For the "Stallman was Right" file, this is straight out of Right to Read.

Dam, the consequences

Updated  An academic journal has retracted two papers because it determined their authors used unlicensed software.…

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The EdTech Revolution Has Failed

Source: Hacker News

Article note: Broadly, agreed. Much of it is because a swath of the edtech industry are carpetbaggers telling impossible lies ("You can scale individual attention by a factor of 10 if you just use our tool! Decimate your teachers and buy this!") to steal public funding. I appreciate the distinction between "adding computers to everything" being a bad idea and "Teaching computer skills" being a separate concern; we really do need to teach (responsible) computer use, the "Digital Natives" thing failed horribly, the devices and their vendors are in charge, and that's a big problem. I also appreciate that they were nuanced about places where tech use does go well; _if_ you can get students to engage in content on their own time in the form of videos or the like (which, due to students being acculturated to it, works better now than in the past), that's more time learning that is more self-paced than almost anything else we can do, and that's a win. It tends to have fairly superficial engagement, but priming operations like "Hey, I'm going to ask you to use X next week, and I've prepared a tutorial video on X to prepare" often works well.
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Criminals Exploiting FBI Emergency Data Requests

Source: Schneier on Security

Article note: As ever, a backdoor for anyone is a backdoor for everyone.

I’ve been writing about the problem with lawful-access backdoors in encryption for decades now: that as soon as you create a mechanism for law enforcement to bypass encryption, the bad guys will use it too.

Turns out the same thing is true for non-technical backdoors:

The advisory said that the cybercriminals were successful in masquerading as law enforcement by using compromised police accounts to send emails to companies requesting user data. In some cases, the requests cited false threats, like claims of human trafficking and, in one case, that an individual would “suffer greatly or die” unless the company in question returns the requested information.

The FBI said the compromised access to law enforcement accounts allowed the hackers to generate legitimate-looking subpoenas that resulted in companies turning over usernames, emails, phone numbers, and other private information about their users.

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