Article note: I like the balance of this review.
Grim Fandgo is absolutely one of the most beautiful, aesthetically interesting games of the early 3D era. The setting and story are deep and compelling. And... it's almost too frustrating to play in places.
The third act drags. The controls fight you. Some of the puzzles are the most egregious sort of adventure game bullshit.
It's one of the few games I'd say is absolutely improved by just playing along with a strategy guide.
Article note: Hasn't QNX opened up to varying degrees several times before, eventually followed by a pull back to more restrictive terms?
QNX is nifty, and I have fond memories of that cute QNX demo floppy that booted a responsive graphical desktop with networking, but with Moore's law gains and RTLinux finally getting mainlined this year, I suspect the appeal of a freeish small Unix with RT features is reduced.
Article note: Please let it be true! I've been waiting for us to move back toward tactile interfaces for like 20 years, before we even got to the worst of it.
It’s my belief that history is a wheel. “Inconsistency is my very essence” -says the wheel- “Rise up on my spokes if you like, but don’t complain when you are cast back down into the depths. Good times pass away, but then so do the bad. Mutability is our tragedy, but it is also our hope. The worst of times, like the best, are always passing away”.