Article note: I like the balance of this review.
Grim Fandgo is absolutely one of the most beautiful, aesthetically interesting games of the early 3D era. The setting and story are deep and compelling. And... it's almost too frustrating to play in places.
The third act drags. The controls fight you. Some of the puzzles are the most egregious sort of adventure game bullshit.
It's one of the few games I'd say is absolutely improved by just playing along with a strategy guide.
Article note: Hasn't QNX opened up to varying degrees several times before, eventually followed by a pull back to more restrictive terms?
QNX is nifty, and I have fond memories of that cute QNX demo floppy that booted a responsive graphical desktop with networking, but with Moore's law gains and RTLinux finally getting mainlined this year, I suspect the appeal of a freeish small Unix with RT features is reduced.
Article note: Please let it be true! I've been waiting for us to move back toward tactile interfaces for like 20 years, before we even got to the worst of it.
There are two novels that can change a bookish fourteen-year old’s life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs.