Daily Archives: 2025-04-10

Amiga OS 3.2 Update 3 released

Source: OSNews

Article note: The Amiga world is so weird, I'm glad someone follows it.

I’ve long lost the ability to keep track of whatever’s happening in the Amiga community, and personally I tend to just focus on tracking MorphOS and AROS as best I can. The remnants of the real AmigaOS, and especially who owns, maintains, and develops which version, are mired in legal battles and ownership limbo, and since I can think of about a trillion things I’d rather do than keep track of the interpersonal drama by reading various Amiga forums, I honestly didn’t even realise there’s been a development in the Hyperion Entertainment situation.

Hyperion Entertainment is the Belgian company who has been developing both AmigaOS 4 and 3.1/3.2 for a while now, but the company’s largest shareholder, Ben Hermans BV, went bankrupt, causing its shares to be annulled as prescribed under Belgian law. This happened well over a decade ago, but only earlier this year, in January, was the situation resolved for Hyperion: a new director, Timothy De Groote, was appointed by the remaining shareholders, who also instructed Hyperion to continue development of Amiga OS.

In addition, a few days ago, Hyperion released Update 3 for AmigaOS 3.2, adding a bunch of fixes and improvements to AmigaOS 3.2.2. It brings various updates to ReAction classes, a new custom menu for TextEditor users can customise with macros, a new KickStart 3.2.3 ROM, and many more smaller updates and fixes. The update is free for existing users. AmigaOS 3.2 is available for classic Amigas.

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SDL2 ported to Mac OS 9

Source: OSNews

Article note: The "porting modern stuff to classic MacOS" game is fun. It's a shame no one is really managing with a browser anymore. I recently bought and mostly fixed up a Pismo powerbook with the OS9Lives 9.2.2 universal installer; I need to get around to writing that up. It really was a lovely (if technically brittle) environment with a bunch of fun software.

Well, this you certainly don’t see every day.

This is a “rough draft” of SDL2 for MacOS 9, using CodeWarrior Pro 6 and 7. Enough was done to get it building in CW, and the start of a “macosclassic” video driver was created. It DOES seem to basically work, but much still needs to be done. Event handling is just enough to handling Command-Q, there is no audio, etc etc etc.

↫ A cast of thousands

The hardest part was a video driver for the classic Mac OS, which had to be created mostly from scratch using the QNX driver as a “skeleton” because it happened to be the smallest one. It works on both m68k and PowerPC as well as on SheepShaver and Basilisk II, and there’s already a few screenshots of it up and running at the link, too. Amazing work, and it opens the door for a whole bunch of especially games to be made available on classic Mac OS.

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