Category Archives: Entertainment

I thought I was going for a nice long skate in the beautiful weather. My heart, lungs, and left (lift) knee had other plans, and cut me off at a little under 30 minutes. I didn’t realize I was that … Continue reading

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CNC Update

I’ve been in a very mechanical sort of mood for the last couple days, no doubt owing to the all-software (and intangible even for that – what does that thing you’ve been working on do? – well, if I were sure it was working it would verify that an input sequence is valid in this language I made up…) sorts of things I’ve been doing of late. So, I pulled out my pile of mechatronics parts and started fiddling with it.

I’ve previously documented some of this elsewhere, and this isn’t a finished project, but I need a brain dump to package up various information, so I’m going to do a fairly thorough write up.
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Hundreds of dollars of parts, hours of fiddling and “Hey! It almost drew a circle!” (I’ve been playing with my CNC parts pile again – more later)

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PSN Outage Reading

I don’t have any stake in the PSN outage issue, not owning any Sony products more complicated than headphones (The last console I bought was an original Xbox- used- to ‘chip and run XBMC on), but it has made interesting reading on the interwebs. There are the official releases, which until today were basically “The system is down.” There is also all kinds of amusing speculation, because when you take video games away from geeks, they suddenly have all kinds of time for that sort of thing. A fairly credible and highly publicized bit of speculation comes from this thread at reddit, where someone from PSX-Scene places the root of the problem on custom firmware that allowed consoles onto the developer network, which subsequently allowed users to purchase paid content with bogus credit card information. The specific details aren’t that interesting to me – the interesting thing is that almost all the speculation has something in common: that Sony was, at least in part, relying on a client-side security model*. If true, this is seriously fucking stupid, even by Sony standards. Ignoring security concerns, when writing software there is a standard adage “Never trust the user.” Usually, the user can’t be trusted because the user is a fucking idiot. Occasionally, the user can’t be trusted because the user is malicious (where, in this case, “malicious” is defined as “Wants to run their own code on hardware they own”).

Back in December there was the excellent Fail0verflow talk at 27C3 where they eviscerated the security model on the PS3, and pretty much demonstrated that Sony screwed the pooch on that front (watch the talk if you haven’t; it is by far the best security presentation I’ve ever seen). Even before this, the PS3 was fairly deeply compromised by a variety of other techniques, and the PSP has been compromised (and re-compromised) almost since it shipped, so they didn’t just have a reasonable assumption that clients couldn’t be trusted, they knew it for certain.

There was also the rootkit scandal with the copy protection on some Sony BMG audio CDs. All together, this sets up precedent for an almost unlimited degree of poor design in Sony security systems.

Now, Sony is saying that a huge quantity of personal information on every user may have been compromised, and there are a spate of complaints about bogus charges on cards used with PSN services floating about on the ‘net (complaints of unknown correlation and reliability). This leads to the really interesting questions: Was all this information stored in plaintext? – it sure sounds like it was if it was extracted on such a scale. If both the Sony release and the speculation about access being gained through compromised consoles is true, why was this information accessible from clients? And finally, how did a system with all the above properties come to be designed? I’m seriously hoping this gets analyzed in public, because it will make an amazing instructional case study, and something of worth might as well be salvaged from this clusterfuck.

* There are a couple non client-side attack theories too. The boring “Organized criminals did it” option, and the theory that Anonymous (big A) is doing their gleeful mayhem thing, like they threatened. These aren’t any more or less credible, they just aren’t as interesting.

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Otomata

Cellular automation-based generative synthesizer in flash. Very cool. Incredibly easy to make pleasing patterns. Would love a scaled up version.

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Humble Indie Bundle #3

There is another Humble Indie Bundle name-your-own price/donate to charity sale going on. Like last time, the average Linux user is paying about twice what the average Mac user does, which is in turn about 1.5x what the average Windows user offers. Who says we’re cheap?
I put $15 into the last one, and even though I didn’t end up liking half the games in the set, it was totally a good deal. Did it again this time even though I won’t have time to play them in the near future.

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Epic Archlinux/Debian/Gentoo/Grml/OpenSUSE April Fools Joke is epic. The Canterbury Distribution indeed.

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OS Graveyard

In my continuing adventures with computing oddities of the 1990s, I occasionally look around for copies of the various failed operating systems from the era, especially Apple’s, and have built myself a little archive of them. Some are easy enough to run under emulation, I have hardware which can be coaxed to run others, and a few (Such as A/UX) would require I pick up new machines or fix an emulator to run. Two of the “desirables” of that sort are Copland, the full custom microkernel based OS that could have been Mac OS 8, and Rhapsody, the missing link that connects Macs that have things in common with the original Macintosh and NeXTStep, prior to the birth of OS X. There are several versions of the latter in existence, including early versions of OS X Server, but the most interesting isRhapsody DR2, a developer release prior to the OS X name. In the PPC version, it has “BlueBox,” the predecessor to the Classic environment, but perhaps more amusing is the x86 version, showing an early version of the OS X codebase (or really, a late version of the OpenSTEP/Mach codebase with some Apple extensions) running on IA32 almost a decade before the first x86 compatible OS X releases.

During a distraction that reminded me to look, I found my way to a server (amusingly, an apple-hosted “me”/”iDisk” account) containing imaged install media for both Copland (and it’s marketing materials) and Rhapsody DR2. I would have to go get the 6100/66 from my parent’s house to use the Copland image, but the Rhapsody media should include the x86 version, and it apparently plays nice (-ish) with some of the emulation packages…

Obviously COMPLETELY useless software, but things I’ve wanted for my little archive of obscurities for a long time.

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Book Movies = Hate.

Why do I ever watch movies made from books I liked? I finished reading Stieg Larsson’s Milennium Trilogy the other night, and decided to watch the movies for fun. The irritating, unnecessary plot changes, important removed scenes, missing characters, and general inferiority to the books are making me hate, even though they are pretty good movies in their own right. I’ve quite enjoyed some of the grapic novel derived movies of late (The Watchmen was excellent, if divergent, and Scott Pilgrim was honestly better as a movie), but novel derived movies are almost always irritating.

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Millennium Trilogy

I’ve been reading Stieg Larsson’s Millennium Trilogy in the evenings for the past few days, and completely understand the excitement they generated – the writing is EXCELLENT, with voices so distinct that the many unmarked jumps in the narrative are a feature rather than a problem (think Faulkner, but more accessible), and a wonderfully complicated story, with none of the “How many pages will it take me to correctly surmise the entire plot” property of other recent pop literature (I’m looking at you Dan Brown). Thus far they powerfully remind me of William Gibson’s Bigend books, which I really liked as well, but with vastly more, more complicated characters.
EDIT: Just after I wrote the post I found the first irritating mistake among the sea of intriguing gratuitous detail: One of the characters threatens another, very specifically, with a Glock. About 10 pages later, a third character takes the gun and “flicked off the safety”- Glocks conspicuously don’t have manual safeties. Interesting that that is the first detail in 370 pages that I noticed a problem with, particularly since many of the others were about computers and other topics I’m more familiar with.

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