Daily Archives: 2022-02-10

The complicated case of Threes, 2048, and the giants that ripped everyone off in the end

Source: The Verge - All Posts

Article note: I have a whole set of thoughts about this stuff: 1. Most games (and ...everything...) are situations where there are several similar creations around the same time, and which one gains traction is not easily predetermined. It's usually not the first or most sophisticated one. See Minecraft for example, there were a plague of blockworld games around that time, and it was not the first or fanciest. Likewise most Apple products. And, you know, transistors. 2. The 2048/Threes situation (FOSS, similar but not exact clone, made for fun/education, under a different name, distributed for free) and Wordle and appstore clone called Wordle (Trying to hustle a quick buck on someone elses' idea _and_ name recognition) are substantially different things. I don't really have a problem with making Free replacements for any thing where it is technically easy to do so. I played a ton of the https://www.fiveletters.xyz/ clone that isn't a one-a-day, and a little of the "I wrote Wordle in a tiny bash reading from the system spellchecker dictionary" stunt doing the rounds the other day. 3. I get yelled at for this one, but 2048 is a more satisfying idle game than Threes. The absolute regularity of 2048 makes it meditative. The powers-of-two thing tickles computer people. 4. The simultaneous, unavoidable rentseeking and gatekeeping by the large incumbent tech players is a menace to society.
Illustration by Claudia Chinyere Akole

Imitation is the sincerest form of flattery — and the most profitable way to make a mobile game

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‘At least’ 6.5 exabytes lost after contamination hits Kioxia/WD 3D NAND fabs

Source: The Register

Article note: 6.5_Exa_bytes of Flash memory ICs unusable due to contamination in a factory. That's hard to think about. At least it's not a single-supplier item.

Operations at Yokkaichi and Kitakami affected

Production at Kioxia and Western Digital's 3D NAND fabrication facilities in Japan is being disrupted by chemical contamination, with at least 6.5 exabytes of capacity lost.…

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