Article note: It's the union of a bunch of bad shit.
Hosting wikis is ...not actually very difficult or expensive.. but somehow the fandom folks attracted $40M of investment and the investors want returns, leading to a shitstorm of ads and tracking.
Leaving is hard not just because Fandom will use hired admins to prevent mass deletion, but because search engines - especially google - treat site-size as a positive indicator, so even an abandoned fandom wiki will be hard to out-rank.
I miss the old Internet _so much_.
Article note: Ms. Pac-Man is probably my favorite classic arcade game, and I knew about the weirdness about it being a GCC game adopted by Midway rather than a Namco product, but this is ..extensive and weird.
Article note: This is a scam I'd like to see addressed more aggressively.
Adobe are pretty high on the list of offenders, so it makes a good case.
Illustration by Alex Castro / The Verge
The US government is suing Adobe for allegedly hiding expensive fees and making it difficult to cancel a subscription. In the complaint filed on Monday, the Department of Justice claims Adobe “has harmed consumers by enrolling them in its default, most lucrative subscription plan without clearly disclosing important plan terms.”
The lawsuit alleges Adobe “hides” the terms of its annual, paid monthly plan in the “fine print and behind optional textboxes and hyperlinks.” In doing so, the company fails to properly disclose the early termination fee incurred upon cancellation “that can amount to hundreds of dollars,” the complaint says.
When customers do attempt to cancel, the DOJ alleges that Adobe requires them to go through an “onerous...
Article note: It's a 2018 essay and _way_ too wordy, but the essential argument - that super-optimizing for present conditions will leave an entity without the energy/flexibility to adapt to changes in conditions - is good and, although everyone would say they agree if asked, there is a lot of personal and organizational min-maxing behavior that indicates they behave to the contrary.
Article note: Pressure Swing Adsorption is just neat.
I'd been curious how hard it is to DIY one of these things since Zeolite 13x is pretty cheap and accessible, the concept is simple, and the pressures aren't _alarmingly_ high. Looks like the OxyKit folks saw that thought through.
I'm kind of curious how - in the current post-COVID in the US market context - DIYing this thing competes with a cheap commercial one (which looks like it can get down into the $200 range) or maybe an electrolysis splitter on cost and practicality.
I'm curious about some applications for a little concentrated O2, like the potential of using an O2 assist on a cutting laser.
Article note: WTF is arm up to here? Qualcomm ate Nuvia whose architecture license apparently specified they were for server or non-mobile or something applications, and are now repurposing a derived core for the laptop market... so ARM is suing to cut off the competing core. It's possible Qualcomm ate Nuvia as a side-step specifically _because_ ARM was being weird about giving them an architectural license.
I assume they just want a bigger licensing cut, like everything they've done since Softbank.
Article note: Aw. Her track record is one that indicated a truly unusual level of genius;
Even before widespread knowledge of her work at IBM on what was probably the origin of Superscalar architectures (because it was pre-transition), her VLSI work was world-changing.
Article note: This is an _incredible_ story of google being structured to incentivize greenfield development instead of maintaining existing products.
I have a general distrust of phones so I've only occasionally used any of these products for P2P features, but the level of bungle is into "you couldn't make this shit up" corporate ineptitude territory.
Google has killed off the Google Pay app. 9to5Google reports Google's old payments app stopped working recently, following shutdown plans that were announced in February. Google is shutting down the Google Pay app in the US, while in-store NFC payments seem to still be branded "Google Pay." Remember, this is Google's dysfunctional payments division, so all that's happening is Google Payment app No. 3 (Google Pay) is being shut down in favor of Google Payment app No. 4 (Google Wallet). The shutdown caps off the implosion of Google's payments division after a lot of poor decisions and failed product launches.
Google's NFC payment journey started in 2011 with Google Wallet (apps No. 1 and No. 4 are both called Google Wallet). In 2011, Google was a technology trailblazer and basically popularized the idea of paying for something with your phone in many regions (with the notable exception of Japan). Google shipped the first non-Japanese phones with the feature, fought carriers trying to stop phone payments from happening, and begged stores to get new, compatible terminals. Google's entire project was blown away when Apple Pay launched in 2014, and Google's response was its second payment app, Android Pay, in 2015. This copied much of Apple's setup, like sending payment tokens instead of the actual credit card number. Google Pay was a rebrand of this setup and arrived in 2018.
The 2018 version of Google Pay was a continuation of the Android Pay codebase, which was a continuation of the Google Wallet codebase. Despite all the rebrands, Google's payment apps were an evolution, and none of the previous apps were really "shut down"—they were in-place upgrades. Everything changed in 2021 when a new version of Google Pay was launched, which is when Google's payment division started to go off the rails.