While looking for something idle to do after I was out of patience for code the other day, I came across the Survivalism mod of Minecraft. Minecraft is a good sandbox, and a fair social activity, but isn’t terribly interesting as a game due to lack of objectives. Survivalism adds requirements for drinking, eating, and rest that make the game considerably more urgent and challenging, and gives the player a limited number of lives which changes the dynamic by keeping games finite. It lends a kind of rogue-like feel, which makes it way more interesting as a game. As we all know, Dying is Fun.
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Big Data, n.: the belief that any sufficiently large pile of shit contains a pony with probability approaching 1.
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