While looking for something idle to do after I was out of patience for code the other day, I came across the Survivalism mod of Minecraft. Minecraft is a good sandbox, and a fair social activity, but isn’t terribly interesting as a game due to lack of objectives. Survivalism adds requirements for drinking, eating, and rest that make the game considerably more urgent and challenging, and gives the player a limited number of lives which changes the dynamic by keeping games finite. It lends a kind of rogue-like feel, which makes it way more interesting as a game. As we all know, Dying is Fun.
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117. It goes against the grain of modern education to teach children to program. What fun is there in making plans, acquiring discipline in organizing thoughts, devoting attention to detail and learning to be self-critical?
— Alan J. PerlisCategories
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