Category Archives: Electronics

Posts about electronics. Usually meaning electrical gadgets smaller than a proper computer.

USBTinyISP

I got my Adafruit USBTinyISP AVR programmer/SPI Interface/USB Bitbang Device kit today, and was compelled to immediately assemble and test it. The USBTinyISP is an excellent product; it is considerably cheaper than the official Atmel AVR programmer, just as functional, and supports a fellow qualified hobbyist. I’ve been meaning to pick up my own AVR programmer for a while, as having a programmer and a stock of cheap microcontrollers (I also recently picked up half a dozen adorable ATTiny13 chips to use with it to give my SmartLEDs idea a shot) enables all kinds of cool projects, that do not involve “find one of the programmers on campus” or “Use the department’s Arduino Dieciemilia that I haven’t returned.”
The USBTinyISP comes as a very nice kit, which includes all the component parts including a nice case and well-made PCB.
usbtinyispparts_small.jpg
In the picture, in addition to the included parts, you can see my trusty Xytronic 379 Soldering Station, for which I have nothing but praise (if you think you need one of those classic blue Weller WES51 stations, you really need one of these, its a better station and costs half as much). In the left of the frame you can see my Leatherman Wave, which I cooed about a few days ago. It just happened to be in the picture, I use an ancient pair of thin-profile pliers (now sold as the Xcelite 378, highly, highly recommended) I inherited from my mother when I am working on electronics at home.
usbtinyispalmostdone_small.JPG
I consider myself reasonably competent with a soldering iron, and it took me a little under an hour to go from holding a mailer pouch to programming a chip, with no fuckups in between, which speaks well for the quality of the instructions, the kit, and the thinking that went into them. There are a few interesting quirks in the design; several resistors mount vertically to the PCB, the large electrolytic capacitor is intentionally mounted so it rests on top of the TTL buffer. These are both space-saving measures, and anyone who has ever seen most of the things I throw together on perfboard knows I have a high esteem for nifty tight designs.
Using the completed programmer is just the same as all the other models of AVR programmer. For software I use AVRDude, since it is well-supported on all common platforms. Below is a shot of my first successful program (or actually, readout) of a chip.
attiny13prog_small.JPG
(closeup)
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That tiny black thing on the breadboard surrounded by the brightly colored wires is one of the aforementioned ATTiny13 chips; I paid $1.95ea for those, and it really is an entirely capable little microcontroller. The incessant march of technological progress never ceases to amaze me. Sometime soon I’ll need to make a little target board that can socket the ATTiny13s and has a plug for the 6-pin connector so I don’t have to muck about with loose wires every time.

Posted in Computers, DIY, Electronics, General, Objects, OldBlog | 1 Comment

Design

I’ve been reading a lot of things about design of late: Donald Norman’s classic The Design of Everyday Things, Jef Raskin’s (disappointing) treatise on User Interface design The Humane Interface, copies of Dwell my mother passes to me when she finishes with them. In my Cognitive Sciences course, I think of many of the topics we discuss through the lens of a designer.
I came across Dieter Rams’ Ten Commandments on Design again today. All the babbling blowhards have managed to produce with their cognitive models and quantitative approaches (which I am usually all for) is summed up neatly in these ten statements.

Good design is innovative.
It does not copy existing product forms, nor does it produce any kind of novelty just for the sake of it. The essence of innovation must be clearly seen in all of a product’s functions. Current technological development keeps offering new chances for innovative solutions.

Good design makes a product useful.
The product is bought or used in order to be used. It must serve a defined purpose — in both primary and additional functions. The most important task of design is to optimize the utility of a product’s usability.

Good design is aesthetic.
The aesthetic quality of a product is integral to its usefulness because products we use every day affect our well-being. But only well-executed objects can be beautiful.

Good design helps us to understand a product.
It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory.

Good design is unobtrusive.
Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.

Good design is honest.
It does not make a product more innovative, powerful or valuable than it normally is. It does not attempt to manipulate the consumer with promises that cannot be kept.

Good design has longevity.
It does not follow trends that become outdated after a short time. Well designed products differ significantly from short-lived trivial products in today’s throwaway society.

Good design is consequent to the last detail.
Nothing must be arbitrary. Thoroughness and accuracy in the design process shows respect toward the user.

Good design is concerned with the environment.
Design must make contributions toward a stable environment and sensible raw material situation. This does not only include actual pollution, but also visual pollution and destruction of our environment.

Good design is as little design as possible.
Less is better — because it concentrates on the essential aspects and the products are not burdened with non-essentials. Back to purity, back to simplicity!

(I find I like it better with the selectively bolded words, that was my doing). I would really like to know when and where these were originally published.

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