{"id":67629,"date":"2024-11-18T16:06:23","date_gmt":"2024-11-18T21:06:23","guid":{"rendered":"http:\/\/pappp.net\/?guid=a7dad037ce5c6afaf860b407035e67a6"},"modified":"2024-11-18T16:06:23","modified_gmt":"2024-11-18T21:06:23","slug":"valve-developers-discuss-why-half-life-2-episode-3-was-abandoned","status":"publish","type":"post","link":"https:\/\/pappp.net\/?p=67629","title":{"rendered":"Valve developers discuss why Half Life 2: Episode 3 was abandoned"},"content":{"rendered":"<p class=\"syndicated-attribution\">Source: <a href=\"https:\/\/arstechnica.com\/gaming\/2024\/11\/newell-says-he-was-stumped-on-how-to-finish-half-life-2-episode-3\/\">Ars Technica<\/a><\/p>\n<div style=\"background-color : #fff7d5;\n\t\t\tborder-width : 1px; padding : 5px; border-style : dashed; border-color : #e7d796;margin-bottom : 1em; color : #9a8c59;\">Article note: That's pretty consistent with the rumors.  \nOn the dev side, Valve went to episodes to have more manageable, less ambitious releases, then got too ambitious to do them.  \nThe technical points here match up pretty well with Marc Laidlaw's Epistle 3 plot summary.  \nThen there was an element of developer fatigue + shiny new (multiplayer, profitable) things to put it off with and... we get a cliffhanger. \n\nStill one of the most frustrating abrupt endings in all of media.<\/div><p>After Ars spent <em>Half-Life 2<\/em>'s 20th anniversary week <a href=\"https:\/\/arstechnica.com\/gaming\/2024\/11\/how-valve-made-half-life-2-and-set-a-new-standard-for-future-games\/\" rel=\"noopener noreferrer\">looking back<\/a> at the <a href=\"https:\/\/arstechnica.com\/gaming\/2024\/11\/how-half-life-2-helped-sell-steam-to-a-skeptical-pc-gaming-market\/\" rel=\"noopener noreferrer\">game's<\/a> <a href=\"https:\/\/arstechnica.com\/gaming\/2024\/11\/i-played-half-life-2-for-the-first-time-this-year-heres-how-it-went\/\" rel=\"noopener noreferrer\">history<\/a> and <a href=\"https:\/\/arstechnica.com\/gaming\/2024\/11\/these-are-the-lasting-things-that-half-life-2-gave-us-besides-headcrabs-and-crowbars\/\" rel=\"noopener noreferrer\">impact<\/a>, Valve marked the occasion with <a href=\"https:\/\/www.youtube.com\/watch?v=YCjNT9qGjh4\" rel=\"noopener noreferrer\">a meaty two-hour YouTube documentary<\/a> featuring insider memories from the team behind the game itself. Near the end of that documentary, longtime Valve watchers also get a chance to see footage of <a href=\"https:\/\/arstechnica.com\/gaming\/2016\/05\/celebrating-ten-years-of-half-life-2-episode-3-not-coming-out\/\" rel=\"noopener noreferrer\">the long-promised but never-delivered <em>Half-Life 2: Episode 3<\/em><\/a>&nbsp;and hear more about what led the project to be abandoned.<\/p>\n<p>The <em>Episode 3<\/em> footage included in the documentary focuses heavily on a new ice gun that would have served as the episode's main new feature. Players would have been able to use that gun to freeze enemies, set up ice walls as makeshift cover, or construct icy ledges to make their way down sheer cliff faces. The developers also describe a so-called \"Silver Surfer mode\" that would have let players extrude a line of ice in their path then slide along it at slippery speeds.<\/p>\n<p>The <em>Episode 3<\/em> developers were also working on a new, blob-like enemy that could absorb other blobs to grow or split into segments to get around small barriers or pass through grates.<\/p><p><a href=\"https:\/\/arstechnica.com\/gaming\/2024\/11\/newell-says-he-was-stumped-on-how-to-finish-half-life-2-episode-3\/\" rel=\"noopener noreferrer\">Read full article<\/a><\/p>\n<p><a href=\"https:\/\/arstechnica.com\/gaming\/2024\/11\/newell-says-he-was-stumped-on-how-to-finish-half-life-2-episode-3\/#comments\" rel=\"noopener noreferrer\">Comments<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>After Ars spent Half-Life 2&#8217;s 20th anniversary week looking back at the game&#8217;s histor&#8230;<\/p>\n<p> <a href=\"https:\/\/pappp.net\/?p=67629\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[226],"tags":[],"class_list":["post-67629","post","type-post","status-publish","format-standard","hentry","category-news-2"],"_links":{"self":[{"href":"https:\/\/pappp.net\/index.php?rest_route=\/wp\/v2\/posts\/67629","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pappp.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pappp.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pappp.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pappp.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=67629"}],"version-history":[{"count":0,"href":"https:\/\/pappp.net\/index.php?rest_route=\/wp\/v2\/posts\/67629\/revisions"}],"wp:attachment":[{"href":"https:\/\/pappp.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=67629"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pappp.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=67629"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pappp.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=67629"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}